2.04 Possible Bug with Moving Heads.....

General discussion between Wolfmix owners. Checked occasionally by the Wolfmix support team.
djscottyb
Posts: 50
Joined: Tue Feb 27, 2024 9:13 pm

2.04 Possible Bug with Moving Heads.....

Post by djscottyb »

Maybe this is on me, but this isn't what I'm usually experiencing with previous FW versions (Earlier than ver 2).

Moving Heads are ignoring set boundaries. Any thoughts? Otherwise, LOVING the the ability to EASILY set individual MH placement. Very helpful!

Thanks!
willm
Posts: 186
Joined: Mon Jul 11, 2022 1:42 pm

Re: 2.04 Possible Bug with Moving Heads.....

Post by willm »

Hello!

Thanks for the report. I'm not able to reproduce this issue on my side. Was this project created in an earlier FW, or as a brand new project in FW 2.0.4?§ Perhaps you could provide a copy of your Wolfmix project file so that I can check this for you? To do this:

- Go to WTOOLS > Projects
- Backup your project files
- Find the project in the Computer & Cloud list
- Right click on it and select Export to my computer
- Compress the file into a .zip format
- Attach it to this thread
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