Maybe this is on me, but this isn't what I'm usually experiencing with previous FW versions (Earlier than ver 2).
Moving Heads are ignoring set boundaries. Any thoughts? Otherwise, LOVING the the ability to EASILY set individual MH placement. Very helpful!
Thanks!
2.04 Possible Bug with Moving Heads.....
Re: 2.04 Possible Bug with Moving Heads.....
Hello!
Thanks for the report. I'm not able to reproduce this issue on my side. Was this project created in an earlier FW, or as a brand new project in FW 2.0.4?§ Perhaps you could provide a copy of your Wolfmix project file so that I can check this for you? To do this:
- Go to WTOOLS > Projects
- Backup your project files
- Find the project in the Computer & Cloud list
- Right click on it and select Export to my computer
- Compress the file into a .zip format
- Attach it to this thread
Thanks for the report. I'm not able to reproduce this issue on my side. Was this project created in an earlier FW, or as a brand new project in FW 2.0.4?§ Perhaps you could provide a copy of your Wolfmix project file so that I can check this for you? To do this:
- Go to WTOOLS > Projects
- Backup your project files
- Find the project in the Computer & Cloud list
- Right click on it and select Export to my computer
- Compress the file into a .zip format
- Attach it to this thread