Feature request : midi mapping for live edit !

General discussion between Wolfmix owners. Checked occasionally by the Wolfmix support team.
rimshot
Posts: 2
Joined: Fri May 16, 2025 4:29 pm

Feature request : midi mapping for live edit !

Post by rimshot »

Hello,

A feature would offer tons of new possibility.

For example, the flash strobe function integrated will strobe all (group defined) lights together at the selected speed. So if you want create custom strobe flashing functions, like strobe with different time for each light, witch is very different and beautiful, you could easily do it with a flash live edit. Then map with a controller button.

Meanwhile, thanks for your great job !
willm
Posts: 163
Joined: Mon Jul 11, 2022 1:42 pm

Re: Feature request : midi mapping for live edit !

Post by willm »

Hello,

Whilst this is not something that is currently possible- an option that you might find helpful in the latest 2.x FW is:

- Create your Live Edit
- Activate your Live Edit
- Go to Preset screen
- Save your Preset
- Disable the 'Colour', 'Move', and 'Beam' features
- Set the Preset to 'Flash' type
- Map your Preset to MIDI

Now, when you recall that Preset- it will not make any changes to your running FX engines, static Colour or Positions and will only recall the active Live Edits, and Gobos screen. Hope this helps!
rimshot
Posts: 2
Joined: Fri May 16, 2025 4:29 pm

Re: Feature request : midi mapping for live edit !

Post by rimshot »

Yeahh, you re right !
I have already done that and that works perfect.

Do you know if this feature is planned ?

Thanks for your help .
leesinthemix
Posts: 211
Joined: Thu Feb 24, 2022 12:13 am

Re: Feature request : midi mapping for live edit !

Post by leesinthemix »

rimshot wrote: Tue May 27, 2025 10:39 pm Yeahh, you re right !
I have already done that and that works perfect.

Do you know if this feature is planned ?

Thanks for your help .
I doubt it

I think it's a firmware limitation with MK1 and MK2. We've been asking for it on the forum for a couple of years now.
Post Reply