Hi Willm,willm wrote: ↑Tue May 13, 2025 11:44 am Hello,
I think it's actually a slightly more complex thing rather than just allowing the fixture to move around a centre point that is determined by the static Positions.
A few examples of potential points where this might cause issues:
- It is possible to set a position that has Pan and Tilt both at value 0. In this case, the 9 different position adjustment buttons in the Move FX will behave strangely. For example, the left column of buttons will show the exact same Pan value as the central column of buttons. Likewise, the bottom row of buttons will show the exact same Tilt value as the central row of buttons.
- It is possible to set a Fan value in each static position- how exactly would this be handled in the Move FX, which also has a Fan value? Would they stack, or would one override the other. I can imagine strange, unpredictable behaviour in both instances.
- It is now possible to use Cross in a static position- how would this be handled in the Move FX?
- It is also now possible to set fixture offsets in a static position- how would this be handled in the Move FX?
- What happens if you disable the Static Position?
- What if you want to quickly activate a Static Position? You will now have to disable the Move FX first, before changing the position.
These are a few snagging points that I can think of of the top of my head, and I'm sure the developers may have some more ideas on the technical side.
To summarise, its something that would undoubtably provide a lot of extra power- but it's an idea that would fundamentally change some of the workflows of the Wolfmix- which currently works on a 'last-takes-priority' basis between the FX and Static screens. Implementing this functionality would take a lot of thought and planning, and likely a fairly substantial sized change to several components.
I can not guarantee at this point whether we will be able to implement this, but rest assured it is something that will definitely be considered going forwards. Apologies that I can not provide anything more definitive on the topic, but your feedback on this is greatly appreciated!
sometimes simple ideas work best. It would already help a lot if we could slightly adjust the positions in MoveFX with Shift – just a basic Pan and Tilt window like in the past. No focus, no fan, no cross – just the ability to move the position.
I believe many users would really appreciate that.