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Martin roboscan 918 wont light up
Posted: Tue Feb 04, 2025 5:13 pm
by oberon70
I have 4 Martin Roboscan 918 mounted on a wall. I have connected them to my Wolfmix and they react to my commands and scenes, they move, etc. but they do not light up. The lamps are all fine, but I seem to be missing a command to light up these scanners. They are old and "stupid" but very powerful so I would like to get them to work. Any idea how I can create a command in Wolfmix that turns the lamp in the scanners "ON".
Re: Martin roboscan 918 wont light up
Posted: Wed Feb 05, 2025 10:44 am
by axell
you want to edit the Roboscan 918 profile and edit the Shutter section to (auto) switch the light ON.
As this profile was build (from Martin) when we had fader desks, it was not a problem to bring the fader 1 manually from OFF (000) into the ON position. Now the Wolfmix is reading the default value OFF - and keeps it off, unless you take some action and switch it on ( = bring in the right Preset in the profile (Preset 228-237 Lamp ON)
Re: Martin roboscan 918 wont light up
Posted: Sun Feb 09, 2025 12:12 pm
by oberon70
Thanks for the reply.
What is the best option, building a new profile from scratch, editing the existing profile (how do you edit an existing profile) or creating a live edit at pushing this before start of show?
Re: Martin roboscan 918 wont light up
Posted: Mon Feb 10, 2025 2:24 pm
by axell
its faster to built from scatch, because then you do it all right. channel-by-channel
Where when you edit the exististing profile, you have to analyse every other channel and preset thouroughly to make sure no other glitch is in the profile and you start all over again and again.
To create a new profile use the manual as reference for you channel (and preset) settings and NOT any existing profile ...