It is true what you say. Wolfmix was originally designed to give "dump" DMX lightings some effect capabilities. What we try to do however, is to attach "complex" (multi) Effect fixtures to (another) Effect Controller.
Following is an excerpt of a text I did quite some time ago about this sort of setup:
Not all DMX fixtures (lightings) are the same. We have basically 3 categories:
1. Normal RGB PARs and RGB LEDs Bars or similar. Beside other channels they have 3 or more channels for Color control, i.e. Red, Green, Blue (RGB) but can also provide dedicated channels for White, Amber and UV (WAU). Lights with many LEDs (lenses) like LED Bars can also have a multiple of RGB segments, which means you can control every individual LED with an individual Color mix from RGB.
In addition to this you have standard Moving Heads with at least one Color Channel to select the Color Wheel with, to select the color filter for RED, GREEN, Magenta, Purple, etc,…just all Colors the Wheel is providing. Here you have a different way for Colors. A „big“ white (powerful) white light and a ColorWheel rotation before that with colored plastic areas to filter the white light and give the desired color by stopping the wheel at a defined position (Preset). In addition they offer Gobo figures you may can let it rotate and of corse the Pan/Tilt movements.
For THOSE sort of Lightings the Wolfmix was originally designed and is also providing the required controls for, i.e. different Color Buttons and Movements and Gobos and its controls for it.
2. The more difficult category is the EFFECT FIXTURES. They are designed to NOT have an Effect Controller like Wolfmix in mind, but more as a standalone device, and you select one of the many „built-in“ Auto-run programs and have a „great effect“. This category is attracting lots of people, as they are „BLOWN AWAY“ what the fixture can do and what great effects it provides - so they buy it. NOW they want to attach it on the great Wolfmix controller to do the same thing by the push of the button…BUT… it will not be the same (Frustration rate goes up!). WHY IS THAT? well, you have seen the pre-programmed built-in demo programs of the fixture but you forget that you control the fixture from another external DMX Controller which has his VERY OWN EFFCT section built-in, ….and that is NOT the same as in the one of the fixture. The Fixture programs are VERY much „tailored“ to the capabilities the fixture is offering. But Wolfmix, when designed the effect sections, don't know what 10.000s of pre-programmed Demo effects of the 20.000+ fixtures in the worldwide market is available and what fixture you will eventually connect to it. So Wolfmix have to stay „basic“ and „solid“ and „universal“ with their effect offerings. Sometimes this can be OK with the Effect fixture, sometimes that can also have some limitations and it does not even make sense to connect to the Wolfmix. There are many rules involved like too many control mechanism required (we do not have that many dialer/slider/encoder/individual programmed buttons to use for a useful control (Rotation mirror, Barrel movements, etc..), and IF we do, we have to „steal“ from other functions which then can not be used originally).
3. Fixture with VERY SPECIAL requirements, still having DMX capabilities (Laser, Matrix fixtures, Strobe Only Fixtures etc), but are very hard to implement into an Automation device like the Wolfmix/WMX1. I will skip this section

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There are sometimes debates going on whether the Wolfmix/WMX1 is „easy to use“ or a complicated device. The truth is: it can be both
As a normal controller for DMX fixtures the Wolfmix/WMX1 is „dead-simple" to operate (once you have "inhaled" the basics). The problem is when you try to attach non standard fixtures vs. standard fixtures! Standard fixtures are plain vanilla RGB PARs, or LED Bars, or regular Moving Heads without too many „bells & whistles" (features). When it comes to special fixtures or even (multi) effect fixtures in particular, the Wolfmix/WMX1 is able to handle it because it is an „open platform", but it needs to be setup to „understand“ the specialility of the fixtures and THIS has to be brought in with the Profile. And here it can become a bit difficult for the most of the user base (= complicated)
Gigbars (and similar Multi-Bar Fixtures like eurolite KLS etc) can be quite complex fixtures you may want to attach to the WMX1, as they are designed for being „dead-simple“. The goal of that kind of „Multi-Bar“ fixtures is to have an „eazy“ Transport, „eazy“ Installaltion and „eazy“ operation (by using a small remote control). Therefor EVERYTHING is built in ONE SINGLE BIG PACKAGE with multiple fixtures. The Control of this Multi-Fixture is (sort of) „hard-wired“ to the Remote control and for that internally there are built-in effect programs for execution. Press any button on the Remote Control and it will „play“ any of the built-in effects. Voilá ...
WMX1 is designed to „take over“ any effect control, by apply HIS VERY OWN effect programs to the attached fixture. Now you connect 2 effect devices (WMX1 and GigBar) together who are „fighting" for their "effect highness“.
You CAN do this, but it leads to some „limitations“ and may reduce some „expectations“. The Wolfmix/WMX1 is NOT programmed to mimic the GigBar effects, and the GigBar fixture don’t (easily) allow external DMX control to „access“ their internal effect(/demo) programs, just the standard DMX control. So…
You end up controlling most of the fixtures (Derby, PARs or Spots) with regular DMX Effect commands like Color, Movements or Strobe.
But it is important to know that LASERS are not the preferred DMX fixture for being controlled by the Wolfmix/WMX1. Wolfmix/WMX1 simply don’t provide enough „controllers“ to do that. So you have to find „alternate“ ways to „make it move“ somehow.
But at the end you will then not be able to re-create the same internal effects of the GigBar when using the WMX1 as the (effect)Controller. Simply because the WMX1 does NOT have the same effect engine, but is using his very own.