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ADJ Starburst Color Assignment

Posted: Sun Apr 24, 2022 4:28 pm
by cgarling
Hi there,

the color assignments are not correct. Currently its as followed assigned to channels 1 to 6:

Red
Green
Blue
Red
Amber
UV

But the right assignment as described in the manual would be:

Red
Green
Blue
White
Yellow
Violet

I would be happy If you could fix this.

Thanks in advance!

Christian

Re: ADJ Starburst Color Assignment

Posted: Mon Apr 25, 2022 7:42 am
by axell
Christian, even if they fix it, you will not get satisfying results with Starburst, as it is a "very tricky" device to trigger from an external effect processor. I can give you reasons why it is but just that: I also use Starburst and I made my life simple. I created just 4 (or 5) Live Edit Presets (mid speed Color Flicker / just White slow rotation / 3 Color mid speed Rotation / fast speed all Color Change & Strobe) and that's it. But you may want to create your own Profile where ROTATION (Ch 9) is then defined as PAN and the Colors should be assigned as separate (6) Beams, as they are indeed separate LEDS and NOT RGB colors. Each Color then has it's own single Beam (1=Red, 2=Green, 3= Blue, 4=White, 5=Yellow, 6=Violet). Additive RGB mixing cannot do that! Then you may be able to select each individual Beam (Color) and have some sort of Move FX (automated Rotation), but that really never worked to my satisfaction. So I've chosen the Live Edit approach.
A Video about this can be seen here: https://www.youtube.com/watch?v=1jUvt1cg7BI

Re: ADJ Starburst Color Assignment

Posted: Mon May 02, 2022 9:44 am
by cgarling
Hi axell,

thank you for your reply. I defined some similar live edits for another effect fixture. But the assignment of the color channels is obviously wrong and I would appreciate if this would be fixed.

Hopefully there will be some progess, because I want to use the fixture next saturday.

Regards, Christian

Re: ADJ Starburst Color Assignment

Posted: Mon May 02, 2022 10:29 am
by axell
I could give you my (working) Starburst Profile?

Profile has been updated ...

Re: ADJ Starburst Color Assignment

Posted: Mon May 02, 2022 11:25 am
by cgarling
Thank you! What is the difference to the default one?

Re: ADJ Starburst Color Assignment

Posted: Mon May 02, 2022 12:56 pm
by axell
it works - also you can (CAN! not must) use Move FX for rotation control via (moderate) Pan values. You have to edit the FIXTURE LIMITS for that, so it doesn't use the full 0 - 255 values, i.e. run full speed left rotation and next second run full speed right rotation, and your Starburst will literally "burst"

Re: ADJ Starburst Color Assignment

Posted: Mon May 02, 2022 1:23 pm
by axell
OK - for the "right" Color mapping, do the following:
Select (static) Color and only edit the Starburst Group row!
Go to the 1st Color Select page (Single 1-5)
"Shift" Top button of that row (to make it Red). Now in Color Picker select RGBW - at the bottom of screen RED=100%, Green, Blue, White all 0% - confirm (by pressing the blinking button again).
"Shift" button below Red. Now in Color Picker select RGBWAU - at the bottom of screen RGB=0%, White=0%, Amber=100%, UV=0% - confirm
"Shift" button below Orange. Now in Color Picker select RGBW - at the bottom of screen RED=0%, Green=100%, Blue & White 0% - confirm
"Shift" button below Green. Now in Color Picker select RGBW - at the bottom of screen RED & Green=0%, Blue=100%, and White 0% - confirm
"Shift" button below Blue. Now in Color Picker select RGBW - at the bottom of screen RED, Green & Blue00% and White 100% - confirm

Now on 2nd page (Single 6-10) you can have mixed LEDs on: i.e Select "Shift" Top button and select RGBW Red, Green 0%, Blue 100%, White 0% and switch to RGBWAU Amber=100% and UV=0%. THAT is MAGENTA,...if you could MIX Blue & Amber, but Starburst has no RGB LEDs for mixing, only single LEDs, so you Magenta actually gives you Amber & Blue LEDs on. That is why there is no REAL Color fix possible. The fixture simply doesn't support mixed colors.
Next is Yellow (another mixed color!). In RGBW make Red & Green 100% - and Blue and White 0%
Next RGBW = Red, Green, Blue 100%, White 0% and switch to RGBWAU to add UV=100%
Last RGBW = Red, Green, Blue & White all 100%, switch to RGBWAU and add Amber and UV to 100% = all LEDs are turned on

Now you have all possible lightings of Starburst programmed :-)

Re: ADJ Starburst Color Assignment

Posted: Thu May 05, 2022 2:03 pm
by Simon
the color assignments are not correct. Currently its as followed assigned to channels 1 to 6:
This profile was recently updated and I can see the channels are now correct. Note that Yellow is the same as amber and violet is the same as UV. The White is now correct however.

Re: ADJ Starburst Color Assignment

Posted: Wed Feb 21, 2024 3:56 pm
by TJ_LISL_WMX1
Hello ADJ Wolfmix Family, I recently started using my Wolfmix WMX1. I love it but I just purchased 2 ADJ Starburst and I watched the video explaining how to fix some of the issues with it such as to getting it to move. The profile that’s in this chat, how do I use it to transfer to my cloud account. Can anyone explain/assist me with that. In using this profile would I be able to use the MOVE FX rack? How about the color issue? Do I have to follow what was explained in the previous post to get the colors looking right?

Re: ADJ Starburst Color Assignment

Posted: Thu Mar 07, 2024 5:46 pm
by axell
Do NOT use MoveFX for Rotation. Pan/Tilt movements are different to "steady" rotations. You will never get a steady rotation speed with Pan/Tilt (MoveFX).

A Pan/Tilt movement is sending a continuous stream of positioning DMX data, let the Moving Head go up to down, from left to right sending DMX values between 000 and 255. If applying this to a Rotation (Motor) the same data stream will start from 000 (motor turns on very slow) to faster and faster with increasing DMX values (remember, we use a Pan or Tilt moving function). At full speed the engine (may) STOP (middle value 127 - (idle) center of Moving Head position) before the Motor starts to rotate to the other direction starting from full speed now and become slower and slower until reaching 255. And then all it goes back. Now you can limit the DMX range, but then you either never have a Stop any more, because you shift the middle (not to be 127 any more), OR you let everything in the middle and narrow only the inner range DMX 077-177. 127 will stay as Stop, but moving from 077-to 177 back and forth you will „shredder“ your motor quickly over time, because you got from full speed one direction, full stop, into full speed into opposite direction, back and forth. So you will NEVER have a steady rotation in either one or another direction with Pan/Tilt assignments.