Search found 347 matches
- Tue Dec 12, 2023 8:10 am
- Forum: Wolfmix Owners Forum
- Topic: Move Preset and Live Edit Position
- Replies: 5
- Views: 4201
Re: Move Preset and Live Edit Position
When in PRESET page, while holding the SHIFT button, select the "from"-Preset, keep holding SHIFT and now select the "to"-Preset, finally confirm (push) the flashing Preset - done Make sure to empty the "previous" Preset slots, as they eventually can interfere with acti...
- Mon Dec 11, 2023 8:08 am
- Forum: Wolfmix Owners Forum
- Topic: "An error occured reading the project from the controller"
- Replies: 1
- Views: 3037
Re: "An error occured reading the project from the controller"
If it can't "reading the project from the controller" it could have 2 reasons: 1. try to RESET WTOOLS under "Settings" tab (something has "hang up"), or 2. insufficient power to the Wolfmix/WMX1. Even if the lights are "On" it eventually does not get enough po...
- Tue Dec 05, 2023 9:55 am
- Forum: Fixtures Behaving Badly
- Topic: Martin Atomic 3000 DMX Issues
- Replies: 3
- Views: 6818
Re: Martin Atomic 3000 DMX Issues
sure, if the fixtures are next to each other and you replace one now with a higher channel count, you "reach into" first channel of the next fixture/fogger. Delete both devices and reassign one by one using the correct channel modes and you are set. Another possibility could be a false Fog...
- Sat Dec 02, 2023 10:20 pm
- Forum: Wolfmix Owners Forum
- Topic: How to design scenes & chases with WMX1 control
- Replies: 5
- Views: 5355
Re: How to design scenes & chases with WMX1 control
Wolfmix W1 mkII has a MIDI implementation, which can read MIDI Clock as well as trigger Presets by sending MIDI notes. The Preset itself then can be defined to be active by a predefined SYNC value (i.e. 16 bars or 32 bars, or ...) You have the DMX Effect speed via MIDI Clock, Preset trigger via MIDI...
- Sat Dec 02, 2023 12:36 pm
- Forum: Fixtures Behaving Badly
- Topic: Martin Atomic 3000 DMX Issues
- Replies: 3
- Views: 6818
Re: Martin Atomic 3000 DMX Issues
The profile needs to be "adjusted" to the Wolfmix "Automation". The profile as provided by Martin work on a simple manual FADER DESK without any automation. But Automation is adding some additional requirements, so the profile has to be "adjusted" to those. Try the atta...
- Fri Dec 01, 2023 5:39 pm
- Forum: Wolfmix Owners Forum
- Topic: Spotlight Amber color padtouch
- Replies: 2
- Views: 3100
Re: Spotlight Amber color padtouch
Select COLOR (NOT ColorFX! - just COLOR). Hold SHIFT + press AMBER (you now entering the Color Picker). 1. select RGBW section (top of screen) - dial all 4 encoders to 0% (Red= 0%, Green=0%, Blue=0%, White=0%) 2. switch to RGBWAU section (top of screen) - dial AMBER to 100% Store the setting by pres...
- Wed Nov 29, 2023 8:16 am
- Forum: Wolfmix Owners Forum
- Topic: How to design scenes & chases with WMX1 control
- Replies: 5
- Views: 5355
Re: How to design scenes & chases with WMX1 control
Wolfmix/WMX1 has a "different concept", compared to most other DMX controllers. As most other DMX consoles start with static positions and then adding them up to create some dynamics out of (like a move or a fade) - Wolfmix/WMX1 already has all the dynamics preloaded into its Effect sectio...
- Mon Nov 27, 2023 8:17 pm
- Forum: Fixtures Behaving Badly
- Topic: BeamZ Illsion 1 MK2 Moving Head
- Replies: 5
- Views: 6542
Re: BeamZ Illsion 1 MK2 Moving Head
Attached is the (modified) Illusion I mk2 profile. It is the 12Ch version ONLY, so make sure your fixture is set to the same 12Ch Mode. After loading you can control the "main" beam with regular Color buttons. The "special" is when you press GOBO. I do know that this fixture does...
- Mon Nov 27, 2023 8:00 pm
- Forum: Fixtures Behaving Badly
- Topic: BeamZ Illsion 1 MK2 Moving Head
- Replies: 5
- Views: 6542
Re: BeamZ Illsion 1 MK2 Moving Head
I know, I was suggesting to swap SMD Channel to become a GOBO for Chase control! And you created in your profile a ColorWheel for SMD channel.
- Mon Nov 27, 2023 7:40 pm
- Forum: Fixtures Behaving Badly
- Topic: BeamZ Illsion 1 MK2 Moving Head
- Replies: 5
- Views: 6542
Re: BeamZ Illsion 1 MK2 Moving Head
You have to "edit" the profile, as you have 2 active lightings you want to control. In order to make it work you have to divide the 2 light sources (Main & LED Ring) to 2 "beams". There are multiple solutions to achieve your goal. You can re-assign "other" DMX Types...