Search found 16 matches
- Tue Sep 05, 2023 1:08 pm
- Forum: Wolfmix Owners Forum
- Topic: FX with sound controls!
- Replies: 0
- Views: 3753
FX with sound controls!
Hello, I've asked the question before, but unfortunately I still haven't received a competent answer. Why does the running light behave differently with time control and music control? I expect the running light to go one step further with each music impulse. I don't understand the current logic. ht...
- Wed Jul 05, 2023 10:41 am
- Forum: Wolfmix Owners Forum
- Topic: Fixture Positions!
- Replies: 4
- Views: 3172
Re: Fixture Positions!
Hello Axell, thanks for the answer but my problem is something else. The procedure described in can only position all the lamps at the same time. This works if the fixtures are mounted identically. Example: All fixtures hang under the truss. Here it is the case that the fixture with the base is moun...
- Tue Jul 04, 2023 6:18 am
- Forum: Wolfmix Owners Forum
- Topic: Feature Request(s)(Ideas...) - Improved Sound2Light.
- Replies: 5
- Views: 3949
Re: Feature Request(s)(Ideas...) - Improved Sound2Light.
Yes! Please revise the sound to light functions. They're not really good at the moment.
- Mon Jul 03, 2023 8:29 am
- Forum: Wolfmix Owners Forum
- Topic: FX with sound controls.
- Replies: 5
- Views: 3407
Re: FX with sound controls.
Thank you for the detailed answer. I still don't understand why it was programmed that way! The effect should not behave differently just because the trigger is different. The combination of pulse speed and music trigger doesn't look good. It looks like the music trigger isn't working properly. I do...
- Tue Jun 27, 2023 7:54 am
- Forum: Wolfmix Owners Forum
- Topic: Fixture Positions!
- Replies: 4
- Views: 3172
Fixture Positions!
I must return to the subject of positions. I added an image to illustrate the problem.
The heads are mounted directly on the vertical traverse.
It is simply not possible to set the positions. Of course I don't mean LiveEdits, but the start positions for Move FX.
The heads are mounted directly on the vertical traverse.
It is simply not possible to set the positions. Of course I don't mean LiveEdits, but the start positions for Move FX.
- Tue Jun 27, 2023 7:12 am
- Forum: Fixtures Behaving Badly
- Topic: Fixture works but not in EasyView
- Replies: 1
- Views: 12970
Re: Fixture works but not in EasyView
I have the same problem with TMH-75 Hybrid. Head moves even in EasyView but no light.
- Mon Jun 26, 2023 6:36 pm
- Forum: Wolfmix Owners Forum
- Topic: Static Colors
- Replies: 4
- Views: 3455
Re: Static Colors
I found the mistake! The moving head was set as a 2 beam head.
https://youtube.com/shorts/lJztqzoO0ys
https://youtube.com/shorts/lJztqzoO0ys
- Mon Jun 26, 2023 10:07 am
- Forum: Wolfmix Owners Forum
- Topic: FX with sound controls.
- Replies: 5
- Views: 3407
Re: FX with sound controls.
@AlexR, Do you have any idea?
- Sun Jun 18, 2023 7:41 pm
- Forum: Wolfmix Owners Forum
- Topic: FX with sound controls.
- Replies: 5
- Views: 3407
Re: FX with sound controls.
The point is that the effects behave differently with music control than with time control. I made a video to illustrate this.
https://youtu.be/f2zR4qu4IyA
https://youtu.be/f2zR4qu4IyA
- Wed Jun 14, 2023 8:08 am
- Forum: Wolfmix Owners Forum
- Topic: FX with sound controls.
- Replies: 5
- Views: 3407
FX with sound controls.
FX with sound controls. Why do the effects with sound control do something different than with BPM/time. Example running light with 8 steps. Simple running light, lamps are switched on one after the other. Works well on BPM/timing. With sound control, only 2 lamps change, or 2 steps are recognizable...