Search found 23 matches

by Adrian
Tue May 20, 2025 9:48 am
Forum: Wolfmix Owners Forum
Topic: FX with sound controls!
Replies: 7
Views: 6268

Re: FX with sound controls!

So by default, the effect will run at a certain speed set from 0-100%. In this mode, there are no steps or divisions- it is just a looped effect stretched to a speed value. In Pulse mode, steps/divisions are introduced as a second layer over the top of the default speed parameter. Again, usually th...
by Adrian
Tue May 13, 2025 12:51 pm
Forum: Wolfmix Owners Forum
Topic: Feature request: Move FX, Positions
Replies: 14
Views: 1392

Re: Feature request: Move FX, Positions

Willm! You're just talking about why something supposedly can't be done. Leave that to the developers! I've worked with Chamsys for many years. These are basic functions. I suggest you take a look at professional systems.
by Adrian
Tue May 13, 2025 10:55 am
Forum: Wolfmix Owners Forum
Topic: FX with sound controls!
Replies: 7
Views: 6268

Re: FX with sound controls!

Hello Adrian, The current logic is as follows: - BPM sync will resize the effect to fit according to the project tempo, and the beat divisions set. - Pulse sync will play the effect according to the speed set (0-100%), then will jump forward whenever an audio pulse is detected. Each effect will hav...
by Adrian
Tue May 13, 2025 10:41 am
Forum: Wolfmix Owners Forum
Topic: Feature request: Move FX, Positions
Replies: 14
Views: 1392

Re: Feature request: Move FX, Positions

Wolfmix is ​​used by many mobile DJs, and I find the problem much more serious there than with a band stage. Due to space constraints, the lighting system often can't be set up symmetrically relative to the dance floor. Therefore, precise positioning is necessary. I need to explain another problem w...
by Adrian
Sun May 11, 2025 6:46 pm
Forum: Wolfmix Owners Forum
Topic: Feature request: Move FX, Positions
Replies: 14
Views: 1392

Re: Feature request: Move FX, Positions

You can already do that since long time. If you are defining a movement, you can choose with the buttons if it should do this movement in the center, left, right, top or bottom. Sure, this is not very sensitiv, but in most cases, I would say it is sufficient. With the new FW, you can also use the s...
by Adrian
Sat May 10, 2025 8:16 pm
Forum: Wolfmix Owners Forum
Topic: Feature request: Move FX, Positions
Replies: 14
Views: 1392

Feature request: Move FX, Positions

I really hoped that the 2.0 update would finally bring about a change in how positions are handled. Unfortunately not, so I'm renewing my request. Please let the movement effects take the positions palette into account. Example: If the Center position is activated, the moving heads move around the c...
by Adrian
Sat May 10, 2025 7:54 pm
Forum: Wolfmix Owners Forum
Topic: FX with sound controls!
Replies: 7
Views: 6268

Re: FX with sound controls!

I think it's great that the new firmware brings new features, but when will old problems be solved?
by Adrian
Tue Sep 05, 2023 1:08 pm
Forum: Wolfmix Owners Forum
Topic: FX with sound controls!
Replies: 7
Views: 6268

FX with sound controls!

Hello, I've asked the question before, but unfortunately I still haven't received a competent answer. Why does the running light behave differently with time control and music control? I expect the running light to go one step further with each music impulse. I don't understand the current logic. ht...
by Adrian
Wed Jul 05, 2023 10:41 am
Forum: Wolfmix Owners Forum
Topic: Fixture Positions!
Replies: 4
Views: 6546

Re: Fixture Positions!

Hello Axell, thanks for the answer but my problem is something else. The procedure described in can only position all the lamps at the same time. This works if the fixtures are mounted identically. Example: All fixtures hang under the truss. Here it is the case that the fixture with the base is moun...
by Adrian
Tue Jul 04, 2023 6:18 am
Forum: Wolfmix Owners Forum
Topic: Feature Request(s)(Ideas...) - Improved Sound2Light.
Replies: 5
Views: 7985

Re: Feature Request(s)(Ideas...) - Improved Sound2Light.

Yes! Please revise the sound to light functions. They're not really good at the moment.